Monday, October 31, 2005

Monday again. I've continued modeling on the trainstation, after a weekend of relaxation :)

I've posted some renders in this thread.

Tuesday, October 25, 2005

Ok, so now we've passed the first milestone, feels nice, we managed to pull off a decent presentation, I think. Spent the rest of the day looking at the sophmores' presentations of their child rooms (modeling/animation project). So now I'm gonna kick back for the rest of the day and maybe do some digital painting :)
First milestone today! Really exciting, everything's ready for presentation. I'll post some updates later today.

Monday, October 24, 2005

Another day, another week. First milestone deadline tomorrow, currently working on how to present current work.

A good link, includes GI Joe script and CPS:
http://bwshowcase.com/

Friday, October 21, 2005

Meeting went fine yesterday, mostly good critique. We need to make some adjustments to our design document so that's done by first milestone, which takes place next tuesday. Looking forward to it :)

I've come up with a new design for the trainstation, and started modeling it this afternoon, here's a current wip render.

Thursday, October 20, 2005

As far as modeling goes, I'm not really into the way my trainstation is shaping up. I need to rework the "overhang", as I call it. I have some ideas, I'll see what I can come up with.

On other related things, I've been working abit with MEL lately. Started a greeble-like script, which I hope will aid in the modeling. Other scripts I've been working on lately is a select by name script, which is just what I need for big scenes, and a material script for creating and applying materials with predefined attributes.
Time for another progress meeting. The team will spend some time later this evening writing a progress report, and polish up other related documents. First milestone is coming up, we need to finish our concept presentation until then, we'll be presenting current work as a slide presentation consisting of images and text. I hope for some "live" presentation as well, directly in maya, and perhaps we'll show our current mockup.

Tuesday, October 11, 2005

A little update for today, started texturing the trainstation, with 3d paint tools in maya. First serious try at it.

"Beauty" render
Screen cap
Spent some time yesterday trying to model something of a trainstation, not too happy with the outcome so far. I'll continue today and see if I'll start over, most of it is modeled in nurbs, alot of lofting :)

Some more project related renders
Tower & Generator
Generator

Some tests with the fluid clouds examples in maya, looks nice imo, but takes too long to render
Fluid clouds 1
Fluid clouds 2

And a doodle in nurbs, trying to get into the flow of creating pipes and techy looking stuff
Render 1
Render 2

Tuesday, October 04, 2005

Our group had a meeting this morning, updated the time schedule and divided the architectural work. Time to start some concepting and modeling.