3D Artists
Mmorpg.com
Game Screenshots
The overall style and look we're attempting to achieve and use as a look-and-feel guide is similar to the post-apocalyptic, tech styled universe of Unreal, specifically from Unreal Engine 3.
That's for style reference, other things I need to look into some more includes:
Shading techniques - Mental ray, HDRI, possibly normal mapping to reduce render time?
Shadow techniques - Depth map shadows or raytraced. Leaning towards DMS right now since it greatly improves rendering time, however needs some more research and adjusting to get just right.
Q to self: Best trade-off between shading/shadowing/lighting et.c. for a pretty good result for realistic rendering?
Note to self: Setup a research schedule.
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