Friday, September 09, 2005

I've begun scouting some research material, for inspiration and style guides. Mainly been looking at screenshots from games and 3d renders. Some of the sites I've searched through includes:
3D Artists
Mmorpg.com
Game Screenshots

The overall style and look we're attempting to achieve and use as a look-and-feel guide is similar to the post-apocalyptic, tech styled universe of Unreal, specifically from Unreal Engine 3.

That's for style reference, other things I need to look into some more includes:

Shading techniques - Mental ray, HDRI, possibly normal mapping to reduce render time?
Shadow techniques - Depth map shadows or raytraced. Leaning towards DMS right now since it greatly improves rendering time, however needs some more research and adjusting to get just right.

Q to self: Best trade-off between shading/shadowing/lighting et.c. for a pretty good result for realistic rendering?

Note to self: Setup a research schedule. Also some kind of todo list. Todo list now available.

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